Coming out of Hibernation


Rightfully, a lot of folks here on itch feel let down because we haven't been keeping the Itch build up to par compared with the Steam build.  While that is true, the team as a whole have had quite a lot of things going, and as a result, development has suffered and due to those constraints it has been difficult to keep more than one store up to date. 

However, we have been picking up pace again, of late. Going forward we will be endeavoring to keep all the different stores up to date, until we reach the final version. That said, there may be some discrepancies, and stores will generally not be updated on the same day (we are a small team!), but we will try as best we can. Similarly, due to how development works, platforms are not always on par, and so this release is for linux and pc only. However, a mac update will happen at some point.

Here is a list of updates.

Audio

  • Better 3D audio attenuation, hear more from far away
  • Every avatar sound is now in stereo, many of them new
  • Avatar and creatures emit footstep sounds based on material
  • Creatures emit sound when walking, jumping, flapping, landing and taking off
  • Lots of new creature sounds, almost every creature now have unique calls
  • Every biome now have unique ambiences for above and under water
  • Reworked wind sounds, added more 3d feel to it
  • Added whooshes when passing terrain at close range
  • Volume has been tweeked for all music
  • Better reverb for biomes and caves
  • Added particles to avatar chirping
  • Headphones are recommended for the full experience
  • General Audio polish 
  • Fixed other sound related bugs 
  • Removed annoying sound on startup
  • Adjusted small wings sound

Game

  • Morphing is now more consistent and manual morphing works as expected
  • Fixed an issue with wrong help text displayed in some cases
  • Some levels have been regenerated
  • Localisation in 16 languages (English, Norwegian, Danish, Swedish, Dutch, German, French, Italian, Spanish, Portuguese, Brazilian, Turkish, Russian, Korean, Japanese and Chinese)
  • Black screen fix
  • Controller fixes
  • Level selection screen
  • Loading screen
  • Much more legible menu
  • New creature discovery effect
  • Reworked levels
  • Adjusted small wings power

General

  • Added a launcher
  • Big avatar FOV fix
  • Crash related to Fugl ragdoll
  • Crash related to wind sounds
  • Crash relating to rendering clouds on vulkan
  • Fixed an issue where reperch would get stuck midair
  • Fixed controller not registering on startup
  • Fixed morphing so auto morph works
  • Fixed reset hanging the game
  • Reworked manual morphing to use only one key
  • Other crashes and bugfixes

Graphics

  • Morphing is now more consistent and manual morphing works as expected
  • Fixed an issue with wrong help text displayed in some cases
  • Some levels have been regenerated
  • New and more performant graphics engine
  • Water drawdistance fix on windows & linux

Feedback

Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.

Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com

Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.

PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you.

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